VRChat Announces the Quest Creator Program – Ryan Schultz
Unity VR Optimization : Polycount - YouTube
How the hell do you fit a full-featured zombie game onto Oculus Quest? - Polygon
Oculus Quest in Architecture (on macOS) >
Social VR Hits 'Rec Room' and 'VRChat' Coming to Oculus Quest
Meta Introduces 'Super Resolution' Feature for Improved Quest Visuals
11.1 mil polygons, running at a smooth 60 fps. : r/VRchat
VRChat on Quest: Avatar Performance Woes | by Tupper | VRChat | Medium
Performance Analysis for Oculus Quest 2: Oculus Website : r/OculusQuest
How to Reduce Polygon Count for VR Models: Tips and Techniques
How to Optimize VR Prototypes for Oculus Quest
How to Optimize your Unity Applications for Mobile VR (Oculus Quest/Quest 2)
Here's How VRChat Worlds & Avatars Will Work On Oculus Quest
Oculus quest 2 headset 3D model | CGTrader
Rift S review: PC-driven VR gets much simpler - Polygon
Optimize larger 3D imports for Arkio on mobile devices – Arkio
Media] Gotta love Unity's and VRChat's poly 70k poly limit... : r/VRchat
Oculus Quest review: Virtual reality no longer needs a PC - Polygon
Walmart Product Listing May Point to Quest 2 Pricing & Storage Sizes
Whats the polygon limit for VR chat? : r/VRchat
Avatar Performance Stats and Rank Blocking | by VRChat | VRChat | Medium
VRChat's new polygon limit for Quest is now increased! This will allow more VRoid avatars to be used for the game. (Source: https://medium.com/vrchat/vrchat-on-quest-avatar-performance-woes-1a3cc228a442) : r/VRoid
VRChat on Quest: Avatar Performance Woes | by Tupper | VRChat | Medium
Best VR headsets: Meta, Valve, and Sony made the cut - Polygon
Making Quest Content | VRChat SDK Tutorial - YouTube
Discussion] VRChat going on about "Polygon limits" just further proves they don't know squat about actual optimization, and its insulting. : r/VRchat
Optimize larger 3D imports for Arkio on mobile devices – Arkio