editor/script_editor_debugger.cpp:263 - Condition "!breaked" is true. · Issue #43428 · godotengine/godot · GitHub
![Godot crashes on window resize on NVIDIA graphics cards (fixed in `master`) · Issue #24702 · godotengine/godot · GitHub Godot crashes on window resize on NVIDIA graphics cards (fixed in `master`) · Issue #24702 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/13004169/64130392-a6f9fe00-cdca-11e9-8f25-e23c35b2bafb.png)
Godot crashes on window resize on NVIDIA graphics cards (fixed in `master`) · Issue #24702 · godotengine/godot · GitHub
![ERROR message when I start my project. It seems to run fine, but I worry this could have an effect on exporting it. Could anyone tell me what this means? : r/godot ERROR message when I start my project. It seems to run fine, but I worry this could have an effect on exporting it. Could anyone tell me what this means? : r/godot](https://i.redd.it/imei4wy4q8c91.jpg)
ERROR message when I start my project. It seems to run fine, but I worry this could have an effect on exporting it. Could anyone tell me what this means? : r/godot
![GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/7645683/54211332-caae4c80-44e9-11e9-89e9-e0089428c64f.png)
GLES2 error: initialize: Directional shadow framebuffer status invalid on macOS · Issue #26570 · godotengine/godot · GitHub
WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState · Issue #39216 · godotengine/godot · GitHub
![Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/44162204/50033410-a4673680-fff8-11e8-99ee-b9ba3e7ee997.png)
Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub
![Getting "ERROR: hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" on every project · Issue #44056 · godotengine/godot · GitHub Getting "ERROR: hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" on every project · Issue #44056 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/36038081/100955489-ec016880-3516-11eb-9886-8523f451baab.png)