![Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub](https://user-images.githubusercontent.com/33162051/145579592-a9961362-0b5a-4abb-a40e-2bfef363f0cd.png)
Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub
![blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a](https://pbs.twimg.com/media/EeWPEEhUEAIYUad.png)
blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a
![Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2 Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2](https://preview.redd.it/fun-fact-this-is-what-australiums-truly-look-like-with-v0-a0ze41wtspl91.png?auto=webp&s=2eb9162ac385272443237346800a9e7683d92ee6)
Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2
![Game always looks like it has mat_phong 0 on and my blapature badge is burning, how do I make it look normal? : r/tf2 Game always looks like it has mat_phong 0 on and my blapature badge is burning, how do I make it look normal? : r/tf2](https://preview.redd.it/ctsoldrtshj31.png?auto=webp&s=984023e708ad378a6f3adee425a891ade624ed8d)